MINECON Earth community panel – Breaking Minecraft!

MINECON Earth community panel – Breaking Minecraft!


If you ever wanted to know where
Minecraft ends and insanity begins — Well, you’re in the right place!
Welcome to the way that I play Minecraft. But what is Minecraft? An exploration and
creative building game, a tool for your imagination, a means for you to express
yourself on a digital canvas? Well, all of these things are true. The possibilities that Minecraft allows for are well — endless if you can imagine it you can
certainly make it a reality. But is there really an intended way to
enjoy Minecraft? Well, my answer is no. Minecraft can be enjoyed however you
please and today I want to take you on a journey that lies beyond what you may
have ever imagined Minecraft was capable of. Today, we are going to push Minecraft
to its absolute limits. Today we are going to break Minecraft. For the
beginning of this panel I’m going to start slow with some more basic ideas of
breaking the game and then progress gradually towards a deeper and deeper
level of insanity. Welcome to my breaking Minecraft panel for MINECON Earth 2018.
Let’s get started! Have you ever seen anything in Minecraft
that just made you look twice at what happened that left you wondering
perplexed, and maybe curious? Have you ever been so mesmerized by some freak
occurence that you couldn’t help but indulge your curiosity and try and learn
everything you could about it? Well, you’re in the right place. First off,
let’s take a look at some of the ways that you can break Minecraft with little
to no effort on your part. Feel free to give these a try for yourself as I’m
doing them. First off let’s start off easy. Get a boat, find an ocean or create a path of packed ice and just go! If you weren’t aware of
this mechanic it might seem shocking though oddly fitting for Minecraft that
this traveling on a sheet of ice on a boat is one of the fastest modes of land
transportation in the entire game. It’s also just super fun to spin out with the
set up, but maybe exploiting land transportation isn’t for you so next up
let’s exploit sky transportation! Well, you could always just create a piston
and slime block machine, set at running and forget about it as of Minecraft
Update Aquatic that might become problematic unless you also sleep every
couple of days in-game, due to the new Phantom mob that attacks you if you
haven’t slept for an extended period of time. So, the obvious choice here is to
break the functionality of Elytras while obtaining tridents and fireworks
to extend your flight duration might seem like what I’m getting at here.
Actually there’s a much simpler way to fly with an Elytra non-stop until it needs repairing. All you need is a launch tower and some good
timing after diving off of a launch tower if you fly down at a 40 degree
angle for about a hundred vertical blocks or so then shift towards flying
40 degrees up and then rinse and repeat the process before too much longer
you’ll begin to notice that you’re actually gaining height with each pass.
Before Elytras could even benefit from fireworks and before tridents even existed this was the only way to fly for upwards of 20 minutes at a time without landing even one time. Now those are rather easy ways
to exploit Minecraft with what some might consider to be intended mechanics
and some might consider to be unintended mechanics. When I’m exploring the limits
of Minecraft I like to start simple and then work my way out from there.
Minecraft is a sandbox game with seemingly no built-in limits at all. No
limit to how much you can build, no limit to how far out you can adventure or how
far out you can travel. At this point I’ve shown you how you can travel as
fast and as far as possible with mostly intended mechanics using the nether and
Elytra with fireworks can allow you to travel hundreds of thousands of
blocks in the overworld in just a couple of hours. With all of that in mind I want
you to think about something. Given how Minecraft is generally considered to be
infinite in size how far out can you really travel in Minecraft? Is there any
limit at all? Will Minecraft forcefully stop you at any point along your
adventure? Well, let’s go ahead and let’s push this question to its limits. Depending on which version of Minecraft you’re playing on, whether that be
Minecraft Java Edition or Minecraft Bedrock edition, the answer to what
limits lie ahead differ quite a lot. First up I’ll start with the limits of
Minecraft Bedrock Edition and then answer for Minecraft Java Edition. So
hitting the limits for this version of Minecraft is really quite easy and
there’s a lot of individual limits to be had. For the first 262 144 blocks that
you travel away from the spawn point things function pretty much like normal.
But beyond that point things start to get a bit weird if you pay close
attention to the ground, your surroundings, and the behavior of other
mobs around you, it becomes clear that everything is stuttering. If we double our distance to 524 288 blocks out, the effect itself also doubles, and will double every time we
double our distance from here on. But that’s not all, if you’ve been trying
this out for yourself you might notice that alongside the increased stutter
it’s actually becoming more and more difficult to simply just walk around.
It’s like the terrain is fighting against you. If we quadruple our distance
from this point and go 2 097 152 blocks out it becomes impossible to crouch walk along the axis that we’re
walking on. But that’s actually the least of your worries at this point. If you’re
playing on survival Minecraft anyways, you should not attempt to travel beyond
1 million blocks at all. From this point, it becomes possible to fall through the
world itself because of the math that governs the internal position of blocks
actually causes a phenomenon that you can’t even see yet, which allows you to
fall right through the world all the way into the void. From this point if you
want to travel any further it’s best to just use creative mode with an Elytra
and fireworks. So, does it seem like we’ve broken
Minecraft enough yet? I mean we’ve already covered how it’s possible to
fall right through your Minecraft world in a way that might only take you a
couple of real days to pull off in survival mode if you really went for it.
Well, if you’re still here and you’re still interested we are only just
getting started. Everything I have to cover from this point on borders on
absolute insanity so let’s continue. So, here’s where things get really intense.
The next world limit actually differs depending on which platform you’re
playing Minecraft Bedrock Edition on. If you’re on the Windows 10 variation once
you travel twelve million five hundred fifty thousand eight hundred twenty-four
blocks out world generation stops almost entirely, with the notable exception of
structures, villages, low-level lava, Mesa biomes, and frozen ocean biomes and in
case that wasn’t crazy enough, when we arrive 16,777,216 blocks away from the
spawn point, on all Bedrock Edition versions this phenomenon appears. This is
what is known as the stripe lands remember that issue that I mentioned
before where the math that governs the position of blocks becomes more and more
broken allowing you to fall through the world? Well now this is the point where
you can finally see that in action. But if instead of traveling out on just one
axis we instead travel out on both axis then the stripe lands cut through on
both directions causing the pattern that you see here, and this specific issue the
stripe lands and the corner stripe lands don’t get any worse until we try to
travel over 33 million blocks away. Unfortunately though, the teleportation
limit for Minecraft on all versions of the game is 30 million blocks, so for now
that’s our limit. So yeah, for Minecraft Bedrock Edition anyways that about covers the world’s limits. But there’s one key detail that I left out, one event
that used to occur in older versions of Minecraft Java Edition and still occurs
on some mobile variations of Minecraft Bedrock Edition: The Farlands. Like I
mentioned before in the Windows 10 variation of Minecraft Bedrock Edition,
world generation as a whole stops almost entirely. Before I get into what the
Farlands looks like and how they operate, I just want to say that the Farlands are
the reason why I got into breaking Minecraft in the first place,
back when commands and Minecraft still required mods, I thought to myself: how
infinite is Minecraft? People like to say that the game was infinite in size and
given that Minecraft Java Edition didn’t have a creative mode at the time, it
certainly felt infinite. But as time passed, Minecraft’s limits have become more and more understood I wouldn’t be here today
if Minecraft didn’t have these functional limitations, for me anyways,
limitations such as this one make the game truly limitless The Farlands: One of the first discovered
limitations of Minecraft, the very first version of Minecraft, Minecraft
pre-classic 0.0.9a, was released on May 16, 2009. Minecraft
Infdev, the very first version to have a boundless world, was released 287 days
later on February 27th 2010, which means for eight years and the majority of
Minecraft’s existence, the Farlands have existed within Minecraft.
It means that for eight years people have been pushing the limitations of
Minecraft in one form or another. So, 12 550 824 blocks out might be where world generation ends for the Windows 10 variation of
Minecraft Bedrock Edition, but on mobile variations of the game, and as well older
versions of Minecraft, Java Edition, the Farlands appear. Without going into too
many details the noise map that draws the world’s terrain takes up by 171.103 for every in-game block away from
the centre of the world. When you take these coordinates and multiply them by that number we get 2,147,482,647 if you enjoy breaking games
as much as I do this number might seem familiar and it’s called the 32-bit
integer limit. I’ll be talking about that number more and more as this panel
continues. So, the Farlands generate when the math that governs terrain generation
breaks down entirely. The immense corridors that appear in
front of us seem like they’ll go on forever, but actually in the Bedrock
Edition anyways they actually don’t. For whatever reason, these Farlands begin to
break down after only about 12,000 blocks or so, and after just
under another 200,000 blocks beyond that, they disappear
entirely. If we travel to the point in the Bedrock Edition overworld where one
edge of the Farlands appear, and another edge of the farlands appear, we get this.
I’ve got nothing, I cannot explain why this is happening and you know, sometimes that happens. I may not understand every single glitch and problem that I come
across in Minecraft, but at the very least I am always fascinated by them. So, as far as the Farlands are concerned for Minecraft Bedrock Edition, that’s about
all that there is to cover. But, you know what? I’m not gonna break away from the
Farlands that quickly instead I’m going to take a step back. For the remainder of
this panel, I’ll be primarily focusing on Minecraft Java edition, given the fact
that it’s much easier to tinker with, modify, and break. So now that we’ve
looked at the Farlands and Minecraft Bedrock Edition, next up we’re going
check out how they used to behave in older variations of Minecraft Java
Edition. The Farlands themselves still appear 12,550,824 blocks away from the spawn point and they appear for the same reason that I explained earlier but
beyond that is where this story gets really unique. Now we’re playing Minecraft Java edition beta 1.7 and from where I stand pretty much everything looks exactly the same as before. But I can assure you that
the similarities are merely surface level. Yeah, these are the corner Farlands, they’re made up of a couple different layers of what looks like
somewhat normal terrain. When I first saw the corner Farlands way back in April of
2011, this is not what I expected. I expected some kind of weird mashup of
the Farlands just crashing into each other, but that’s not what happens,
and to add fuel to the fire that is all of this insanity, the terrain around you
stops being solid 32,000,000 blocks away from the spawn point. And the
Farlands themselves in this version of the game anyway, do not stop generating
until they reach the 32-bit integer limit of blocks away from the spawn
point. And for six years that’s where I thought the story ended because if I try
to manually travel any further than this the game just crashes.
But about two years ago my entire world got turned upside down. It turns out
using the mod that I’m using to teleport and fly around, you can actually teleport
beyond this limit, and keep going for a very long time. From this point on, visual
terrain generation completely stops. All that’s left is the void, you, the Sun and
the clouds. And you know what, it wouldn’t be Minecraft if even in the
face of total destruction of total chaos that there still wasn’t something that
we could break, but this is Minecraft so of course when you travel 25,769,803,000 blocks out, the clouds just give up and disappear. Beyond that, there is
nothing else. The final limit of this version of
Minecraft lies 34,359,738,368 blocks away from the
spawn at this point the world chunks themselves begin trying to overwrite
each other, and the game just stops. There’s nothing else. You may have noticed that throughout the majority of the previous section I was indeed
playing on Minecraft beta 1.7. But sometimes the footage itself was far too smooth to actually be footage from beta 1.7. And as well the terrain was
generating 256 blocks high when beta 1.7’s height limit is only 128 blocks, so, how
can that be? Well, while the Farlands exists in every way that I just
described in Minecraft beta 1.7 as you’ve probably noticed it’s not exactly
pleasing to look at, considering just how much lag there is. So, how did I capture
the smooth footage? Well that’s where the beauty of Minecraft Java Edition comes
into play. The Farlands can actually be resurrected in modern versions of the
game using mods, and for the purposes of this panel and for being able to get the
footage without the stuttering that Minecraft beta has I used a mod that
brings the Farlands back. At this point, when it comes to traveling around the
Minecraft world, that’s about all that I have to share. Everything that I just
finished showing off could be without mods of any sort, but you know what, why
not try to push the limits of Minecraft far beyond this point? I mean we just
used a mod in order to bring the Farlands back into existence. What else
can we do with mods to push the game to the limit? Before I answer that question, I want to provide some context. Before I began breaking Minecraft on a
near weekly basis, I had an idea. In modern versions of Minecraft Java
Edition, there exists a hard limit to the world itself: 30 million blocks. If you
venture out this far, you’ll encounter what’s known as the world border. If you
try to walk past it, you can’t. If you try to glitch through it, it won’t work. So
then I asked myself: Can I break this barrier? At first, I tried a lot of simple
things like riding a Minecart or a boat off of a massive tower to see if I can
get my coordinates to go beyond 30 million, which I couldn’t do before. And
to my amazement that actually sort of worked. But if I ventured out too far,
I got teleported back. So then, I tried exploiting superflat worlds within
Minecraft to generate a world that was made up of nothing but Redstone blocks
and powered Minecart rails. The way I looked at it, because moving in a boat
teleported me backwards if I was in a Minecart and was moving towards the
world border and then I ran a command to shrink the world border just as I
approached it, that maybe, just maybe, I could keep on going beyond any limit
that I’ve run into it thus far. And amazingly, that worked too. The Minecart just kept on going and going and going until it reached 30 000 224 blocks,
at which point I became stuck and couldn’t go any further. Now, from the
sound of things, that’s where the story ends, right? Well, for almost eight months,
that was the end of the story but then seemingly out of nowhere, I was given the
idea to just decompile the game which modders have been doing for a long
time now, delete the text involved with the world’s limitations and then
recompile the game. And that, to my complete astonishment, worked perfectly. I could teleport beyond the world border and just keep on going. But that world border, that thing was keeping me from building, and keeping me from playing on
survival mode without dying, and on top of that, I also couldn’t teleport beyond
30 million blocks, making the exploration of the game’s limit kind of
tough. So next up, I was determined to modify the game in the same way as
before to delete the built-in teleportation limit and delete the world
border itself and again I was successful. I can now teleport beyond the original
world border and generate terrain underneath me well beyond 30 million and
240 blocks, so now that we’re here is there anything new to learn about how
Minecraft operates this far out? Well, actually all things considered the game runs quite stable and the old glitch from Minecraft Java edition beta 1.7 that
caused terrain to stop being solid 32 million blocks out just doesn’t happen
at all. Well there’s all sorts of little things that go wrong when we travel a
billion blocks out in this case such as TNT being all funky and pretty much all
entities not acting quite right. The game when torn apart this hard is still quite stable. Now we’ve opened up the Pandora’s box of Minecraft not only have we broken
the game without any modifications what so ever but we’ve started breaking it
by modding the game and bending it to our will. Breaking Minecraft the way that
I break it is all about asking one very simple question; Can we break it even
more? No matter how crazy the results are? No matter how satisfied I feel with
what’s happened the question always remains. Can we break it even more and
the answer is of course why stop now, so let’s get into it. What more could we
possibly do to break this game? What did Minecraft do to deserve my never-ending onslaught? Well it exists and this is fun for my next trick I don’t even have to modify Minecraft any further than I already have
instead I’m going to ask a very different very simple question. Now that I’ve
removed all teleportation limits from the game what is the true height limit
of Minecraft? Without this mod the highest that we could teleport is just
over 4,000 blocks but now we don’t have that limit and because we’re not
generating any new chunks we should be able to go as high or as low as we want. If you had to guess what the height limit of Minecraft would be what do you
think it would be? The 32-bit integer limit of 2.147 billion? Maybe the
64-bit integer limit of 9.223 quintillion? Maybe something even higher than that? Well, the answer is insane, and yet again there’s a couple of different answers here. The height limit for how high you can go before you can’t
freely fly up or down anymore is 2 to the 52nd power. But you can still enter
free fall from this height losing the capability to enter free fall only goes
away at 2 to the 55th power. From that point the only way that you can move
around is by teleporting and what might you ask is the teleportation limit for
Minecraft? Well, it’s the real highest number that Minecraft and even Java
itself can understand which is 2 to the power 1024. If you try to surpass this,
Minecraft will just outright refuse to believe that what you typed in is even a
number, and if you try to use external tools to force the number any higher
than this, then that program will also tell you that the number is not within
the acceptable range. I hope at this point you’re not overwhelmed by the
plethora of information that I’ve been throwing at you so to back away for a
moment let’s recap. We’ve started by taking advantage of electrolyte in order
to prevent the need to land once we’ve taken off without the use of fireworks
or tridents. Then we checked out what even exists at all of the traveling limits of
your Minecraft world. And then, we took it up a couple of notches by just
modding and bending the game to our will to extend to those limits, and when it
comes to modding the sky is truly the limit. So we’ve broken the limit for how
far up or down we can teleport in Minecraft but to me this begs another
question, one of the last questions that I have for this panel now that there are
no more limitations as to how far up or down we can go, can we break the limit
for how far up or down terrain can generate? Yeah, what I’m asking is can we
shatter the height limit for building? Can we build above the 256 block height
limit and unsurprisingly the answer is yes. Meet the cubic chunks mod this is a
mod for Minecraft that fundamentally changes how the game stores the blocks
around your world instead of each chunk saving as a 16 long 16 wide and 256 high
section of terrain, it instead saves each chunk as a 16 block cube, hence the title
of the mod: “Cubic chunks mod”. So, how does a mod like this allow us to break the
vertical limitations of the game even further? Well, think about it this way: the
same way in which chunks load and unload from side to side when you’re traveling
around your world, they can now unload in much the same way vertically using the
mods built in customized world settings we can even generate worlds hundreds,
thousands, hundreds of thousands, or even millions of blocks tall. We can also
explore a phenomenon that would actually happen in unmodified Minecraft if
Minecraft terrain naturally generated this high or this low. The vertical Farlands. That’s right, the Farlands aren’t limited to the horizontal axis if we
travel double the distance of the original Farlands but vertically in
either direction, we will encounter them. They look pretty much the same as the
original Farlands except on a vertical plane instead of a horizontal one. But
with the stark exception of the void corner Farlands. Just like the name implies these are the Farlands that occur when the edge
Farlands clash with themselves, creating the corner Farlands and then those
clash with the vertical Farlands. If you’ve ever desired a concrete
definition for what the bowels of insanity are in Minecraft this is about
as close as I think we are ever going to get to that answer. It must feel like at this point that breaking Minecraft is never ending, and so far that’s absolutely true. There are things that I figured out in regards
to breaking minecraft that I only found out about while writing the script for
this panel and I’ve been breaking Minecraft for years to end off this
panel I want to share one last thing with you. A glitch that’s been around for
quite some time and is really easy for you to try out for yourself. The majority of what I’ve been showing off for the past 15 minutes now might seem a
little too difficult for everyone to try out on their own, this last item is one
that every single person who owns Minecraft Java Edition can and should
try right now. On screen I’ve overlaid a glitched Minecraft seed in order to see
for yourself just how glitched this seed really is, type in the seed when
generating a world change your game-mode to spectator mode and just take a look
underneath your world. The repeating caverns that will appear in front of you
are never-ending and there are hundreds of thousands of these caverns scattered
all throughout this world. It’s even possible to find never-ending
intersecting ravines that will only be broken up by things like rivers and
ocean biomes, and you know what just for fun to finally put this panel to rest
this seed when combined with the cubic chunks mod that we checked out earlier,
allows for these repeating caverns to appear vertically as well, and after
searching around this world for about an hour when I initially found out about
this glitch, I found a cavern that intersects with itself in such a way
that creates a never-ending spiraling hole that you can just fall through
forever. From the surface of the world all the way down to the vertical Farlands you can just keep falling forever and ever, and ever. And that just about covers everything that I wanted to cover for this MINECON Earth 2018 panel. Well
they definitely covered a lot of subjects throughout the entirety of this
panel there are so many more interesting ways to break Minecraft that I wasn’t
able to cover today, like how I put over one Google items into a single chest or
how I broke pretty much every single enchantment in the game, or how I got
Minecraft’s in-game sun to run backwards without mods, but I want to give credit
where credit is due at the end of the video there are the names of everyone
that I can recall that have helped me in one form or another along the way. I hope
I didn’t forget any names, some of them I may have only worked with on one or two
occasions and some I’ve worked with repeatedly over the years to uncover
some of Minecraft’s biggest mysteries. So, yeah that just about does it for me for
now, if you enjoyed this MINECON Earth 2018 panel let me know by getting in
contact with me on Twitter at twitter.com/antvenom or by checking out my YouTube channel, youtube.com/antvenom. So, from this point, all that’s left is my customary outro. This has been the “Breaking Minecraft” panel for MINECON Earth 2018. I hope you all enjoyed, my name is AntVenom and i bid you all farewell. Thanks so much for watching!

100 thoughts on “MINECON Earth community panel – Breaking Minecraft!

  1. OMG I didn't even recognise you here but then I saw the name in the corner, and IT IS YOU!!
    Forgive me, my god AntVenom, I will not mistake you again

  2. Another thing is that when you load chunks with partial blocks (fences, stairs, etc), it only displays a 4 by 16 pixel block sprite. I experimented with it myself.

  3. This would have had millions of views if the title had been any different. This is the least attention grabbing video title possible, especially for the demographics Minecraft draws.

  4. Speaking of the Bedrock Edition Far Lands. What happens at 12,550,824 blocks away on Xbox One Bedrock and Switch Bedrock?

  5. What is, the Cacodemon, in Doom?

    In Latin, the word “caco” can mean “to poop”, or “defecate”, which could explain why it has two holes in the back of its body.

  6. I tried to type in the seed but the world I got was quite different. The caves seemed to be reapiting but with some small differences

  7. Anyone who has ever coded in java/c laungage or any language whit 32 int limit knows the 32 int limit. So wtf antwenom xd

  8. I'm surprised they officially let him break Minecraft by giving him that panel, most people would ban game breakers just for breaking games because they don't want people breaking their games but Mojang just let him do it lol 😂

  9. The Elytra thing reminds me of Super Mario World's cape, which doesn't surprise me since the Elytra is based of of Mario 64's Wing Cap.

  10. Well,This Is All AntVenom Breaking Minecraft Videos(nearly) But In Minecon And 20+ Minutes
    Still Its Awesome

  11. So, you’ve been put in a world with absolutely no limitations or rules. What do you d-

    AntVenom: Find limitations. Break them

  12. I just want to steal all the Minecraft source code and recompile it, replacing all instances of `double` with some binary fixed-point class.

  13. Earth is 74x farther from the sun than you can travel in mc bedrock earth is 149Gm from the sun while the mc world is 2.1Gm

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