Forge of Empires – Cultural Settlements Interview

Forge of Empires – Cultural Settlements Interview

Hello, I’m David! I’m a Community Manager for Forge of Empires
Germany and I’m here with Marcel, Game Designer for Forge of Empires and we’re here to talk about an upcoming feature of the game, called “Cultural Settlements”. And to do that, I’ll be asking you a few questions,
that I think that our players would be interested in… Sure! And to start out… You know, our most seasoned players of the game probably know about the updates we have been doing and so far we’ve always been going into the
future. But now we’re going to explore a culture
of the past. What made you decide to go into this direction,
in the game? Yes, so Forge has always been a game about
humankind history. For a few years now, we’ve been going into
the future, as you already mentioned and we felt there were a few bits of mankind history
that we were lacking, that were missing out. And we thought that we should deliver those,
to make the game complete. And of course we couldn’t squeeze in another
culture at the end of the Future. So, what we did is coming up with a new feature,
that could hold these old cultures and also make sense in the workings of the game. And that’s why we came up with the Cultural
Settlements — a feature on the side that you can do, where you pursue those older cultures
and help them build little settlements. And we will be releasing new cultures in the
future, to explore even more of that! Our players are already familiar with going
into the Future, with the new updates for the game. But what are the core differences between
this and let’s say, the Virtual Future, for example? So first stuff… the new ages will not be
harmed in any way. So we will still come up with new ages, there
will be a new big age next year, after we are done with the Virtual Future — there
will be a third instalment rather soon. So that will not be harmed in any way. And the Cultural Settlements are more a feature
on the side that people can pursue, if they want to — it’s more like an optional thing, but it has some really cool rewards and people would want them. So how it works is: once we release the feature
you will be able to select the culture. For now it’s just the Vikings, but there will
be more to come. And then there’s a quest giver from that culture
who will ask you to help that culture, to build up a thriving village, so that they
become self-sustainable. And you help building that up. And once you’re done you get the cool rewards. And then you are able to select another culture
or the same one, even. And we prepared a series of rewards even for
the same culture, so even if you played the Vikings 10-15 times, you get something different
every time. So it even makes sense to repeat it. And we also have some mechanics in there,
so that the building of the city is interesting every time; so the challenge will change
dynamically a bit. So, we’re obviously starting with the Vikings. What made you settle on this one as the first
culture to explore for the game? Everyone should know that the feature will
be unlocked with the late Iron Age technologies… I think it’s Plowing… So that’s right before you hit Early Middle
Ages. So, usually when a player unlocks the feature
they should be starting with the Early Middle Ages. And we think that at the time it makes sense
to have the Vikings in there, as an accompany culture. In the Early Middle Ages the Vikings were
also a big culture, so it just made sense. We will be unlocking some of the older cultures,
as well, in the future… everything that makes sense along that timeline. That’s why we picked the Vikings! Also, they are super-cool and iconic and people
recognise them easily. Cool helmets, axes! Sure! You know, all the good things! Yeah, nice! So, let’s say I’m done with the Vikings, I
got my cool rewards and I’m happy with that… What other cultures are we gonna explore in
the future, then? After the Vikings, we are actually not settled
yet… It will largely depend on the feedback from
the community, depending on what they will like to see, what we can do, maybe we will
add some new mechanics for some of the newer cultures, so that they have something unique to them and they play a bit differently. But of course, if you’re thinking of all the
cultures, something like Ancient Egypt comes to mind, feudal Japan, maybe some nice little
Polynesian villages, if we want something more idyllic, but we’re just not settled on
this list. Mankind history is very rich, so there’s a
lot to pull from. This feature is going to start on Beta very
soon, but we already know that the Beta test is going to take a little bit longer this
time, in comparison to previous things we have tested on our Beta. So how come this is a little bit longer, this
time? So, we implemented this feature for a long
time. It took us multiple weeks to build it, so
it’s pretty huge. It’s a very big addition to the game and we
just wanna make sure that it meets the quality standards that we all anticipate. It needs an extended period of testing. Also, finishing one settlement takes about
21 days, if you’re really active. And we need Beta testers to have the chance
to finish them. Ideally, twice or three times even so that
we can get that feedback on the balancing and how the end rewards feel, all these things…
and that’s simply the reason, why it takes so long. And once we feel the quality is ready, we
can also release it for the live worlds. So when do you expect this feature to go live
for the normal players, that are not playing on Beta? Like I mentioned already, we need the feedback
from the Beta community and see how the quality goes, how the balancing goes, all those things
and how many improvements we want to do before it’s being released on the live worlds. But we anticipate we can release it very early
in 2019, so people should not be having to wait too long… Sounds good! We hope we could give you a bit of an overview
of what we have planned for the game and what’s going to be available on Beta very soon and
we hope that you have the chance to play it on Beta, give us some feedback, help us make
this feature great, make the game great and give you some cool insights into the cultural
history that makes Forge of Empires what it is, in a lot of ways…

100 thoughts on “Forge of Empires – Cultural Settlements Interview

  1. falaserio, porq vcs nao voltam e penssam em algo para gvg, do geito q ta gvg acabou, vcs poderiam fazer algo do tipo, se liberar um setor tem q ficar 1 mes ou mais sem poder pegar dinovo, assim ia diminuir as guildas fake se so servem pra dar proteçao as principais

  2. Сделайте лучше, чтобы здания и постройки можно было вращать при размещении.

  3. és miből gondoljátok, hogy ezt én értem? Ha már a játék magyarra van fordítva, lennétek szívesek legalább FELIRATOZNI az efféle videókat?

  4. Slavic culture was the greatest . Slavians took over above 2/3 area of Europe in early Middle Age – from Hammerfest Cape to Peloponez penninsula – from Rhein River to Ural Mountains.
    Get the Slavians , biggest culture in Europe .

  5. Да зачем нужны эти викинги?? Добавьте лучше карту гильдий в телефонную версию. Более полезно будет

  6. Wygląda naprawdę nieźle, ciekawy jestem tych nagród 😀 Tak dla pewności, jak ukoncze wszystkie wyzwania, to nagrodę tzw. Główna u siebie w wiosce będę mógł postawić, czy ta wioska wikingów to tak jakby druga wioska?

  7. What about space, mars and beyond like alpha Centauri (if in reality we can't go there,at least than virtually)
    Or ancient like sumerian,indus,Egypt.

  8. Bonsoir Messieurs
    Pourquoi il n'y a pas une traduction en français, il y a des joueurs francophones et le jeu forge of empires est en français pour nous.
    donc s'il y a des vidéos, il serait bon qu'il y est une traduction en français.

  9. Podrían haber buscado un traductor al español neutral, lo malo que ponen un traductor argentino, que pone palabras como se dicen y se acentúan en Argentina que es un español muy singular..

  10. The biggest problem of this game is that on russian servers, people can be banned by moderators because of politics reason. Two of my friends were banned because they are from Ukrainian guild, and russian moderators don't like this guild.

  11. In case you do not know, there is a lot of French who play FOE. Thank you for supporting your video, we do not understand anything

  12. Dear Germans, please don't pretend you're speak english, I watch this movie 3 times and I still don't get what are you talking about. Sorry!

  13. When did they allow the players to "come" the buildings of the game so that they can make better use of the spaces?

  14. Sounds good. But why Vikings? Again. Viking are everywhere now, I don´t like them, they was so brutal. A want some less famous kultures.

  15. You can also try to add the inca culture, with the chief Pachacutec. It can be really interessant because it’s a really unknown culture.

  16. Bonsoir.
    Je ne suis pas d'accord.
    Les vikings, réputés pour piller et conquérir, comment construire au sein de sa cité ?
    Ensuite, Comment réussir une quète alors que l'on n'a pas les armées ou les compétences pour réussir ?

  17. I thought could have something like an "archeological future" were the humanity search and match his own technological well developed far past, studing (in the future) archeological clues (example: legendary atlantis, or hollow Earth) found in battles, an changing logical itens, to compose a figure in mythical puzzles.

  18. What about seasons of a year? Please, make at least two seasons: summer and winter. So that while it is winter outside then roofs in the city and surroundings of the settlement were covered with snow. But in this case you will reverse the seasons for Australia, South Africa and Argentina (for the South semisphere). I play for two years already (Greetings from Russia).

  19. What about equalizate gameplay for mobile players?
    2 years without gvg, global chat, named shops and natural features for PC gamers..?

    Should i be happy for that?

  20. bonjour pourquoi ne pas creer comme la taverne des amis
     un genre de brocante pour pouvoir echanger les recompenses .les plans que l ont l ont stock sans pouvoir s en servir
    et cela pourrrait aider certains petits joueur
    bonne journee

  21. Un projet magnifique comme toujours dans ce jeu aux multiples facettes, si intéressant, si captivant et tellement beau!! tellement recherché dans les moindres détails !! Bravo à toute l'équipe!! Je suis une femme, j'ai 60 ans et je suis fan !! Bisous, bisous!

  22. Супер ! Молодцы ! Можно еще мир американских индейцев или Дикий Запад .

  23. How can i accede on beta server? And this server will be release also on italian version of game?
    In general i think foe is a great game but you should develop the stone age with more details because is too short, and add the copper age or the classical age between iron and middle age because there are too cultural detachment between the eras.

  24. Please ancient Greece in the Bronze Age. When I unlocked the Phalanx I hoped I’d be able to train hoplites but they didn’t look like that at all imo.

  25. Intergalactic era would be great

    more shrink kits for other buildings and at least 90 to 180 degrees building rotation option or kit.

    option to build on the surrounding islands.

  26. hqares a wonder full idea for one of the techs hafe time to make 1 forg point so unstad of a 1 hour make it hafe a hour that way ppl get 48 fp points a day plz and thanks im just saying a tech not lowering it for all or you can do it for every age what every you wont to your game afther all thank hope you can read what im saying i get my spelling is bad

  27. Is this another version of FoE or will it be incorporated into our current game? I don't have the time or desire to start again

  28. Лучше бы режим войны на карте гильдий для планшетных версий разработали…

  29. How about Aztec and Mayan cultures? And I was thinking that you could justify this feature in-game simply by designing a new building for the future (just like the dock in Arctic). Yeah, you guessed it: Time Machine!

  30. Pick a country or culture or subculture every once in a while, always surprise us with something we haven’t thought of in a while or that will make us be interested in something we never knew existed.

  31. Some ideas for improvements:

    -make fighting more interesting by adding for example obstacles or cover, high ground, obstacles. Just make sure that both sides have a bit of both!

    -maybe add special event units, like a event building that is temporary, produces special event units but alcatraz will not produce units from this building.

    -one more little idea:why not add a day/night cycle and a weather cycle? It will make seem the world more alive. Just make it a option so that players with a slow device still can play ?

    -add GvG to mobile too…

    Further the game is absolutely amazing! Keep the work up!

  32. помоги викингу построить северное поселение
    помоги голландцу построить корабль
    помоги оракулу предсказать будущее

  33. To be perfectly honest: I'd rather see some improvements of the HTML5 client first. It tends to be slow (especially loading assets after a neighborhood shuffle or other updates), it's bugged (map gets updated after the session being inactive for a while, but the fp bar doesn't), etc.
    With flash being (finally!) on its way out and the mobile app (for me) being more of a "backup" when on the road: there's work to be done.

  34. Recently in the game a friend removed all buildings and pearls on my account.For, being under my temporary absence, he deleted everything from me in the city.I contacted the support team and wrote back that they can not restore the old buildings and pearls to the level I had.I am asking you if you could restore my city as it was before because I have spent some time on it that's why I would like to continue playing in the forge, but if you can not restore I have no reason to come back to the game.I am asking for help in this matter

  35. Please add mesoamerican and Inca civilizations (i know we already see parts of them in the guild expeditions, but it would be awesome to see them in this new feature).

  36. It is very annoying when goods and Foge points are not regularly counted in a really great game. Especially with the Vikings

  37. So the Vikings are cool, lovely music and visuals.

    My recommendations would be:

    Native North Americans

    Pacific Islanders

    Ancient Celts

    Ancient Egypt

    Fuedal Japan

    Ancient Arabs and/or Sumerians (1st Civilisation)

    Zulus or Maasi

    Ancient Mayans

    One thing that would be great too is to have multiples at one time, that way you can keep your favorite settlement rebuiding for rewards, while also exploring new civilisations.

    PS the early year events are really hard to get the maxed out buildings without spending lots of money. Tholos of Idols, The Bridge and now the Colossus arenso hard to get maxed out ?

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